The other is High Frame Rate Mode (HFR), which can be off or on. First up is Graphics Mode: either “Favor Performance” (prioritizes higher frame rate over sharper visuals) or “Favor Resolution” (prioritizes sharper visuals over a higher frame rate). In the “Graphics & Camera” section of God of War Ragnarök’s options menu on PS5, you’ll find two settings that combine to let you adjust the visuals and performance. While I haven’t been able to check out the PS4 version myself, I can explain the options available there, which depend on whether you’re playing on a PS4 or PS4 Pro. God of War Ragnarök offers four ways to play on PS5. Image: SIE Santa Monica Studio/Sony Interactive Entertainment via Polygon This screenshot of Freya and Atreus was captured in God of War Ragnarök’s HFR performance mode on PS5. God of War Ragnarök’s graphics modes on PS5 and PS4, explained Let’s get into the nitty-gritty of how the game looks and feels. 9 on PS5 and PS4, to learn more about Kratos’ and Atreus’ continuing adventures through the canon of Norse mythology. You can read our review of God of War Ragnarök, which launches Nov. In particular, the game’s support for the technological bells and whistles packed into the latest televisions elevates the experience to make this a defining technical showcase for the PS5. I can put to rest any fears that the game’s cross-generation status would compromise the PS5 version: It takes full advantage of Sony’s newest console to deliver an astounding level of performance that has impressed me at every turn, and continues to do so almost 30 hours in. I’m thrilled to report that that’s the baseline for the sequel, God of War Ragnarök, on PlayStation 5. It wasn’t until three years later, with a patch that unleashed the power of the PlayStation 5, that we could experience the game the way it was meant to be played: in 60-frames-per-second glory. God of War continued the series’ tradition of pushing console hardware to its limits, resulting in a graphical powerhouse whose performance left something to be desired, whether on a PlayStation 4 or PlayStation 4 Pro. Codemasters has decided to make its DIRT 5 title cross-generation with the previous generation releasing a few weeks ago.Santa Monica Studio’s 2018 reboot of the God of War franchise was an absolute home run - so much so that it’s easy to forget some of its less successful elements now. The free upgrade to PlayStation 5 and Xbox Series S/X meant that Codemasters could truly display how the off-road racing title was meant to be experienced. The previous generation version of the game left much to be desired. On the PlayStation 5, DIRT 5 takes full advantage of the DualSense Controller and gives players visual options, including a 120hz mode, for players to enjoy. It makes you wonder why Codemasters bothered with the previous generation version in the first place, but thankfully the new hardware severely improves the experience of DIRT 5.ĭIRT 5 isn’t just about rally, but rather is a true appreciation for all forms of off-road racing. There are quite a few classes of vehicles here along with a ton of varying terrain and conditions. Players can expect to race on a combination of asphalt, dry dirt, mud, snow and even ice. Each has a distinct handling characteristic as the vehicles will handle slightly different depending on the conditions. There are plenty of licensed cars in the game both old and new. Yes, the famous Group B cars are represented, as well. Cross Raid cars contain crossover vehicles such as the Volkswagen Toureg while there are separate classes for rally-inspired classes. Classic Rally, ’80s Rally, ’90s Rally and Modern Rally classes will bring the noteworthy Fords, Mitsubishis and Subarus for fan enjoyment. Other generic classes include a Rock Climber, Formula Off-Road, Unlimited, Super-Lites and much more. Sprint Cars even make their debut as players will be sliding around ovals in first gear fighting traction to try to win races. Codemasters attempts to shake things up with the variety of car classes here.
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