![]() ![]() 10 & botw v1 This is a subreddit designed for sharing Shader Caches for Cemu games to improve. The Cemu Shader Cache subreddit seems sort of dead, so Im wondering if. i wont update it anymore if i don't find more than 20 new shaders.Įdit 9:if you want to help me send your shader cache to me at (I can merge cache)Įdit 7:WARNING! This won’t help with pipeline cache on vulkan (cemu 1.18.2c)but cemu 1.19.0 will incarse a lot the pipeline compiler speedĮdit 2:added around 150 more shaders in the zora areaĮdit 3:added around 30 more shaders around hyruleĮdit 4:updated link,added 35 more shaders (south hyrule)Įdit 5:finally 8k shaders, added 87 more shaders(north hyrule,boss battles,and a lots of damage/death shaders)Įdit 6: added 119 more shaders(boss battles,shrines,and akkala city)Įdit 8:added around 40 more shaders around herba. Sara underwood reddit The shader cache stores a collection of parsed and precompiled shaders You can still use a shader cache with ARB, but the benefits are. Step 3- Search for the line that says shader cache name. Shaders should work for all regions (you need to rename the cache to match your. Now, go into CMD prompt and execute the following command. You can rename the old ShaderCache folder to 'ShaderCache.old' if you want, and remove the folder to another location that you can remember. Go into your POE Folder and copy your ShaderCache folder to the new RAMDATA located under My Computer. If Cemu begins to act as if there is no shaderCache, ensure no ghost Cemu. I built a new shaders cache for botw with cemu 1.17.4-1.18.0-1.18.2c isn't complete yet but is big enough to make the game run properly in any situations(merged has 11206 shaders not merged has 8k shaders and is hard to find the missing ones) here's the link to the driver folder if u need it:Įdit 12:Added 30 more shaders-not merged(8264 shaders)Įdit 11:i have added also not merged shaders on the same folderĮdit 10: Finally I get to merge cache after trying a lot (more than 11200 shaders) I tested it a little and it works properly on 1.18.2c. Hi, does anyone have the shader cache of bayonetta 2 eur region I tried renaming and using the US ones but they get overwritten everytime. scawp/Steam-Deck.Shader-Cache-Killer This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository. After this is done, go into your POE Folder. Shaders should work for all regions (you need to rename the cache to match. ![]()
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